During this project I worked as the sole lighting artist.
Once the completed train stations were placed in UE4 by the art team, I added lighting using UE4's Blueprint set up. I also set-up and baked one major station along the route.
I was also responsible for taking all assets through an optimisation process to make them more suitable for console release.
Note: Station/clutter models and textures were created by other members of the team. Level was built by other members of the team.