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Train Sim World - NEC New York (PC, Xbox, PS4)

During this project I worked as the sole lighting artist.

Once the completed train stations were placed in UE4 by the art team, I added lighting using UE4's Blueprint set up. I also set-up and baked one major station along the route.
I was also responsible for taking all assets through an optimisation process to make them more suitable for console release.

Note: Station/clutter models and textures were created by other members of the team. Level was built by other members of the team.

Baked lighting in New York Penn underground Station

Baked lighting in New York Penn underground Station

Baked lighting in New York Penn underground Station

Baked lighting in New York Penn underground Station

Baked lighting in New York Penn underground Station

Baked lighting in New York Penn underground Station

Baked lighting in New York Penn underground Station

Baked lighting in New York Penn underground Station

Baked lighting in New York Penn underground Station

Baked lighting in New York Penn underground Station

Baked lighting in New York Penn underground Station

Baked lighting in New York Penn underground Station

Night lighting on a major station along the route

Night lighting on a major station along the route

Night lighting on a major station along the route

Night lighting on a major station along the route

Night lighting on a major station along the route

Night lighting on a major station along the route

Night lighting on a major station along the route

Night lighting on a major station along the route

Night lighting on a major station along the route

Night lighting on a major station along the route

Night lighting on a minor station along the route

Night lighting on a minor station along the route

Night lighting on a minor station along the route

Night lighting on a minor station along the route

Building night lighting

Building night lighting